Saturday, 12 April 2014

DFS in action

Solution to level 13 robotMaze in Untrusted: http://alex.nisnevich.com/untrusted/
/*
* robotMaze.js
*
* The blue key is inside a labyrinth, and extracting
* it will not be easy.
*
* It's a good thing that you're a AI expert, or
* we would have to leave empty-handed.
*/
function startLevel(map) {
// Hint: you can press R or 5 to "rest" and not move the
// player, while the robot moves around.
map.getRandomInt = function(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
map.placePlayer(map.getWidth()-1, map.getHeight()-1);
var player = map.getPlayer();
map.defineObject('robot', {
'type': 'dynamic',
'symbol': 'R',
'color': 'gray',
'onCollision': function (player, me) {
me.giveItemTo(player, 'blueKey');
},
'behavior': function (me) {
if (map.path) {
if (map.path.length > 0) {
var dir = map.path[map.path.length - 1];
me.move(dir);
map.path.pop();
} else {
me.move('down');
}
} else {
var parent = new Array(10);
for (var i = 0; i < 10; i++) {
parent[i] = new Array(map.getWidth());
}
parent[me.getY()][me.getX()] = [[-1, -1], ''];
var endX = map.getWidth() - 2;
var endY = 7;
var dfs = function (x, y) {
if (x == endX && y == endY)
return;
var moves = map.getAdjacentEmptyCells(x, y);
for (var i = 0; i < moves.length; i++) {
var nextx = moves[i][0][0];
var nexty = moves[i][0][1];
if (!parent[nexty][nextx]) {
parent[nexty][nextx] = [[x, y], moves[i][1]];
dfs(nextx, nexty);
}
}
}
dfs(me.getX(), me.getY());
var x = endX;
var y = endY;
map.path = [];
while (parent[y][x][1] != '') {
map.path.push(parent[y][x][1]);
var xy = parent[y][x][0];
y = xy[1];
x = xy[0]
}
}
}
});
map.defineObject('barrier', {
'symbol': '░',
'color': 'purple',
'impassable': true,
'passableFor': ['robot']
});
map.placeObject(0, map.getHeight() - 1, 'exit');
map.placeObject(1, 1, 'robot');
map.placeObject(map.getWidth() - 2, 8, 'blueKey');
map.placeObject(map.getWidth() - 2, 9, 'barrier');
var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10);
autoGeneratedMaze.create( function (x, y, mapValue) {
// don't write maze over robot or barrier
if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) {
return 0;
} else if (mapValue === 1) { //0 is empty space 1 is wall
map.placeObject(x,y, 'block');
} else {
map.placeObject(x,y,'empty');
}
});
}
function validateLevel(map) {
map.validateExactlyXManyObjects(1, 'exit');
map.validateExactlyXManyObjects(1, 'robot');
map.validateAtMostXObjects(1, 'blueKey');
}
function onExit(map) {
if (!map.getPlayer().hasItem('blueKey')) {
map.writeStatus("We need to get that key!");
return false;
} else {
return true;
}
}

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