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/* | |
* robotMaze.js | |
* | |
* The blue key is inside a labyrinth, and extracting | |
* it will not be easy. | |
* | |
* It's a good thing that you're a AI expert, or | |
* we would have to leave empty-handed. | |
*/ | |
function startLevel(map) { | |
// Hint: you can press R or 5 to "rest" and not move the | |
// player, while the robot moves around. | |
map.getRandomInt = function(min, max) { | |
return Math.floor(Math.random() * (max - min + 1)) + min; | |
} | |
map.placePlayer(map.getWidth()-1, map.getHeight()-1); | |
var player = map.getPlayer(); | |
map.defineObject('robot', { | |
'type': 'dynamic', | |
'symbol': 'R', | |
'color': 'gray', | |
'onCollision': function (player, me) { | |
me.giveItemTo(player, 'blueKey'); | |
}, | |
'behavior': function (me) { | |
if (map.path) { | |
if (map.path.length > 0) { | |
var dir = map.path[map.path.length - 1]; | |
me.move(dir); | |
map.path.pop(); | |
} else { | |
me.move('down'); | |
} | |
} else { | |
var parent = new Array(10); | |
for (var i = 0; i < 10; i++) { | |
parent[i] = new Array(map.getWidth()); | |
} | |
parent[me.getY()][me.getX()] = [[-1, -1], '']; | |
var endX = map.getWidth() - 2; | |
var endY = 7; | |
var dfs = function (x, y) { | |
if (x == endX && y == endY) | |
return; | |
var moves = map.getAdjacentEmptyCells(x, y); | |
for (var i = 0; i < moves.length; i++) { | |
var nextx = moves[i][0][0]; | |
var nexty = moves[i][0][1]; | |
if (!parent[nexty][nextx]) { | |
parent[nexty][nextx] = [[x, y], moves[i][1]]; | |
dfs(nextx, nexty); | |
} | |
} | |
} | |
dfs(me.getX(), me.getY()); | |
var x = endX; | |
var y = endY; | |
map.path = []; | |
while (parent[y][x][1] != '') { | |
map.path.push(parent[y][x][1]); | |
var xy = parent[y][x][0]; | |
y = xy[1]; | |
x = xy[0] | |
} | |
} | |
} | |
}); | |
map.defineObject('barrier', { | |
'symbol': '░', | |
'color': 'purple', | |
'impassable': true, | |
'passableFor': ['robot'] | |
}); | |
map.placeObject(0, map.getHeight() - 1, 'exit'); | |
map.placeObject(1, 1, 'robot'); | |
map.placeObject(map.getWidth() - 2, 8, 'blueKey'); | |
map.placeObject(map.getWidth() - 2, 9, 'barrier'); | |
var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10); | |
autoGeneratedMaze.create( function (x, y, mapValue) { | |
// don't write maze over robot or barrier | |
if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) { | |
return 0; | |
} else if (mapValue === 1) { //0 is empty space 1 is wall | |
map.placeObject(x,y, 'block'); | |
} else { | |
map.placeObject(x,y,'empty'); | |
} | |
}); | |
} | |
function validateLevel(map) { | |
map.validateExactlyXManyObjects(1, 'exit'); | |
map.validateExactlyXManyObjects(1, 'robot'); | |
map.validateAtMostXObjects(1, 'blueKey'); | |
} | |
function onExit(map) { | |
if (!map.getPlayer().hasItem('blueKey')) { | |
map.writeStatus("We need to get that key!"); | |
return false; | |
} else { | |
return true; | |
} | |
} | |
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