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/* |
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* robotMaze.js |
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* |
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* The blue key is inside a labyrinth, and extracting |
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* it will not be easy. |
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* |
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* It's a good thing that you're a AI expert, or |
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* we would have to leave empty-handed. |
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*/ |
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function startLevel(map) { |
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// Hint: you can press R or 5 to "rest" and not move the |
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// player, while the robot moves around. |
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map.getRandomInt = function(min, max) { |
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return Math.floor(Math.random() * (max - min + 1)) + min; |
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} |
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map.placePlayer(map.getWidth()-1, map.getHeight()-1); |
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var player = map.getPlayer(); |
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map.defineObject('robot', { |
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'type': 'dynamic', |
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'symbol': 'R', |
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'color': 'gray', |
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'onCollision': function (player, me) { |
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me.giveItemTo(player, 'blueKey'); |
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}, |
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'behavior': function (me) { |
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if (map.path) { |
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if (map.path.length > 0) { |
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var dir = map.path[map.path.length - 1]; |
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me.move(dir); |
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map.path.pop(); |
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} else { |
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me.move('down'); |
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} |
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} else { |
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var parent = new Array(10); |
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for (var i = 0; i < 10; i++) { |
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parent[i] = new Array(map.getWidth()); |
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} |
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parent[me.getY()][me.getX()] = [[-1, -1], '']; |
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var endX = map.getWidth() - 2; |
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var endY = 7; |
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var dfs = function (x, y) { |
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if (x == endX && y == endY) |
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return; |
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var moves = map.getAdjacentEmptyCells(x, y); |
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for (var i = 0; i < moves.length; i++) { |
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var nextx = moves[i][0][0]; |
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var nexty = moves[i][0][1]; |
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if (!parent[nexty][nextx]) { |
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parent[nexty][nextx] = [[x, y], moves[i][1]]; |
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dfs(nextx, nexty); |
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} |
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} |
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} |
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dfs(me.getX(), me.getY()); |
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var x = endX; |
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var y = endY; |
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map.path = []; |
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while (parent[y][x][1] != '') { |
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map.path.push(parent[y][x][1]); |
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var xy = parent[y][x][0]; |
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y = xy[1]; |
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x = xy[0] |
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} |
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} |
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} |
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}); |
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map.defineObject('barrier', { |
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'symbol': '░', |
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'color': 'purple', |
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'impassable': true, |
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'passableFor': ['robot'] |
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}); |
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map.placeObject(0, map.getHeight() - 1, 'exit'); |
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map.placeObject(1, 1, 'robot'); |
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map.placeObject(map.getWidth() - 2, 8, 'blueKey'); |
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map.placeObject(map.getWidth() - 2, 9, 'barrier'); |
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var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10); |
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autoGeneratedMaze.create( function (x, y, mapValue) { |
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// don't write maze over robot or barrier |
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if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) { |
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return 0; |
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} else if (mapValue === 1) { //0 is empty space 1 is wall |
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map.placeObject(x,y, 'block'); |
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} else { |
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map.placeObject(x,y,'empty'); |
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} |
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}); |
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} |
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function validateLevel(map) { |
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map.validateExactlyXManyObjects(1, 'exit'); |
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map.validateExactlyXManyObjects(1, 'robot'); |
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map.validateAtMostXObjects(1, 'blueKey'); |
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} |
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function onExit(map) { |
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if (!map.getPlayer().hasItem('blueKey')) { |
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map.writeStatus("We need to get that key!"); |
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return false; |
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} else { |
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return true; |
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} |
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} |
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